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using SCI.CursesWrapper;
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using SCI.CursesWrapper.UiElements;
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using ANSI_Fahrplan.Screens;
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using Mindmagma.Curses;
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namespace ANSI_Fahrplan;
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class Program {
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private static void Main (string [] args) {
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/**
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* General procedure:
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* - Draw welcome screen
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* - User picks the view they want to see
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* - Data is being pulled from server
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* - Data is being read, processed and displayed in the selected view
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* - User can scroll up and down with Up and Down the view if it is longer than one page
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* - User can change date, room, speaker etc. by pressing left and right
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* - User can change the list type with function keys
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**/
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var screen = CursesWrapper.InitNCurses ();
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//var topLevelWindows = new List<Window> ();
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// -- Screen-wide input handler -- //
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var inputHandler = new InputHandler ();
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inputHandler.StartListening ();
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// Register global quit key
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inputHandler.OnKeyPressPrivileged += (object sender, NCursesKeyPressEventArgs e) => {
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if (!CursesWrapper.KeyPressIsCtrl (e.KeyCode, 'q')) return;
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NCurses.EndWin ();
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Console.WriteLine ("Bye-bye!");
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Environment.Exit (0);
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};
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// -- Inner Window -- //
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//
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// This window contains all the dynamic content between
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// the menu and status bars
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var innerWindow = new InnerWindow (screen, inputHandler) {
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BorderEnabled = true
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};
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// -- Intro screen -- //
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var introScreen = new IntroScreen (innerWindow);
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// Close intro screen on any keypress
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introScreen.OnKeyPress += (object sender, NCursesKeyPressEventArgs e) => {
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((Window) sender).Destroy ();
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};
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introScreen.RegisterInputHandler (inputHandler);
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introScreen.SetWindowActive ();
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// Wait until intro screen is closed
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while (introScreen.WindowId > -1) Thread.Sleep (50); // TODO; Unjank this
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// -- Create menu bar -- //
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var topMenu = new TopMenu (screen, inputHandler, CreateMenuItems (innerWindow));
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// Wait until the input handler routine stops
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while (inputHandler.IsListening ()) Thread.Sleep (50);
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NCurses.EndWin ();
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Console.WriteLine ("Oh wow, the input handler crashed, that's not supposed to happen. Sorry!");
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Environment.Exit (1);
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}
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private static List<MenuItem> CreateMenuItems (InnerWindow innerWindow) {
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var helpItem = new MenuItem ("Help", "F1");
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var upcomingItem = new MenuItem ("Upcoming", "b"); //F2
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var byDayItem = new MenuItem ("By Day", "n"); // F3
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var byRoomItem = new MenuItem ("By Room", "F4");
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var bySpeakerItem = new MenuItem ("By Speaker", "F5");
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var byTestItem = new MenuItem ("By Test", "F7");
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var quitItem = new MenuItem ("Quit (C-q)");
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helpItem.OnItemActivated += (object sender, MenuItemActivatedEventArgs e) => {
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};
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return new List<MenuItem> {
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helpItem,
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upcomingItem,
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byDayItem,
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byRoomItem,
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bySpeakerItem,
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quitItem
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};
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}
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}
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